Adobe MAX 2009 BYOL: Build a Flash Based Platformer in 90 Minutes

I will be doing a BYOL session at Adobe MAX 2009. It’s a lab where you learn how to build a platformer in Flash in 90 minutes, and it’s Wednesday at 4pm. It is titled “Build a Flash Based Platformer in 90 Minutes” in honor of its subject matter.

It is pretty cool stuff, and I’m excited to be sharing it! You get introduced to the PushButton Engine, get a preview copy of Clint Herron’s excellent Platformer Starter Kit, and (assuming things go smoothly), you end up building this platformer:

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(Click image to play demo)

We’re excited about it. 🙂

If you are a Flash game dev and at MAX or in the LA area, I’d love to talk games with you. Shoot me an e-mail (ben dot garney at gmail dot com) or DM me at @bengarney and let’s make it happen!

Also, with luck, Monday there should be a cool update on that secret project I was working on. 🙂

See you at MAX!

OMG AS3: Some thoughts on AS3 & Adobe/Community relations

kid_sullivanIs AS3 any good at all? JavaScript keeps getting better – well, faster, anyway. C# is kicking ass in raw programming language chutzpah. haXe isn’t bad, either, and then there’s Objective-C for iPhone and Java and C/BREW on other mobile devices. And don’t forget the guys slaving away on AS2 and Flash Lite content!

What’s the Flash community been saying about AS3 recently?

I’ll be honest about where I stand on this. Flash 9 is great, 10 even better. For desktop/web interactive apps I am very happy. There are a lot of things that would be nice to see, and a few things that need to be fixed. But I would not have stopped doing C++ 3d game development unless Flash was good.

I hope to see Adobe releasing a lot of improvements to AS3 (perhaps even an AS4 someday!), and there are some features, like generics, delegates, overloads, and enums, that would make my daily life easier. But the fact is that being able to target a single, mostly consistent platform with AS3 is great, and that there are nearly a billion people with Flash Player makes it very worthwhile. It is easy to create quality interactive content accessible by hundreds of millions of people in Flash, and that is a huge win.

If I had to agree with one complaint out of all the comments by my fellow Flash developers, it would be that Adobe is having some trouble getting the community involved in what they are doing. I can’t blame them – the Flash community is hugely varied in skill level and interest area. You have artists using it to create TV shows, web content, and deliver video. At the same time, there are skilled coders building DAWs and 3d renderers. There are developers making games and building business applications. I’m not sure there’s a broader set of users out there.

The best thing to do in a situation like this is to stop treating Adobe like a big faceless company and start to get to know the people who work on Flash. In the last two years I’ve had opportunities to visit the Player VM team, the Flash Builder team, and several of the Flash community managers and members. Everyone on those teams is, in my experience, willing to listen to your problems and interested in improving their product. Obviously, they don’t implement every hair brained idea that I propose. But they listen and there is forward motion.

So what does this come down to? I have to agree with Ted’s advice from his The Future of Flash – be public about it. But also make sure you are reaching out to Adobe. They are human and they respond a lot better to respectful conversation from people they know than they do to internet rage. 🙂

Making Flash The Console For The Web

adobe-mini-gaming-summit
Dear Adobe,

Please make Flash into the ultimate console for the web and mobile devices.

Do not listen to the people who want you to make DRM. Centralized DRM for games doesn’t work. Adobe, we developers are a fearful lot and wish not to face the reality that all DRM can be cracked. It is much better for 3rd parties to do their own DRM. People will claim they want you to do DRM, but don’t listen to them. Adobe, they do not know what they are asking. A good fast crypto library would be nice, though.

Do not listen to the people who want you to add high-end GPU capabilities. Games don’t need to be able to launch a background thread that does deferred collision using a secondary GPU. They need to be fun. HW accelerated rendering on the platforms that can support it would be nice, but it is more important that there be consistent performance than that there be high performance on some computers and bad performance on others..

Do not listen to the people who want you to write their game logic for them. Adobe, they do not know it, but they are asking for a monoculture that will ruin your platform. Let the distributors and publishers create good high score and friend and sign on features. They will promote them and make them good because they are financially motivated to do so.

Do not listen to the people who want per-pixel collision primitives. For, lo, they are lazy as hell and do not realize that it is a bad idea to tie collision to visual appearance. Every serious game from Super Mario Bros on down implements collision using bounding volume checks behind the scenes. Many games use good collision libraries, which are more easily extended and debugged than native code in the Player.

Oh Adobe, devourer of companies, creator of digital art tools, hark unto the example of Microsoft. For were they not like the wild beast of the field, clueless as to the nature of game development? Then they created DirectX 1, and it was shitty. DirectX 2 was right out, and DirectX 3 could draw sprites ok but not do 3d for beans. Did it not take Microsoft fully eighteen revisions to achieve a game API that was good?

But what truly made their API good? Was it the functionality, which was adequate? No, it was the tools and the consistency! The consistency they achieved by enforcing it on hardware manufacturers and having strict standards! The developer tools they created for the XBox and the XBox 360! These excellent tools made developers love working with the XBox 360. Even Carmack switched to using the 360, because of these excellent tools!

Adobe, make Flash like unto a console! Give us consistent performance! Give us excellent tools! Flex Builder is not that great, Adobe. Your compilers could be a lot better, too. Don’t worry too much about lots of fancy features. People who have to have super high end 3d and do not want to run everywhere will use tools like Torque or Unity that do 3d really well. Be everywhere, run well, be easy to develop for, and you will be loved and well rewarded.

Adobe, I have a vested interest in you succeeding. Please listen to my words. I have spent years developing game middleware on a variety of platforms. Now I am working with Flash. If Flash dominates the game industry, it will be possible for me to afford to eat.

Please, Adobe. I am hungry.

Your Pal,
Ben