About

Ben Garney helps you build better products faster cheaper.  He is an expert in game engine architecture, design, and implementation with experience running engineering teams from 1 to 40 members.

In 2012, Ben founds the The Engine Company, focusing on building the Loom SDK, an open source framework for mobile, desktop, and IoT apps and games. TEC also provides consulting services to companies ranging from startups to Fortune 500s in areas including streaming video production and playback, mobile game development, highly scalable backends, prototyping, and more.

In 2010, Ben and Eric Preisz co-write Video Game Optimization, a book on performance techniques for video games. Ben also speaks and blogs about game technology. Conferences he has spoken at include the Flash Gaming Summit, Adobe MAX, FITC, GDC Online, and the Game Developers Conference. Ben has presented to Flash user groups in Tokyo, Seattle, and San Francisco, and consulted for a variety of clients, including Adobe, Disney/Playdom, and Kabam, on gaming related topics.

In 2008, Jeff Tunnell, Rick Overman, Tim Aste, Ben Garney, and Sean Sullivan found PushButton Labs. While there, Ben designed, developed, and evangelized the PushButton Engine, an open source Flash game framework. PBE has been used by Zynga, Playdom, RockYou, Hive7, among others. As a result, in May of 2010, approximately 1% of the earth’s population played games powered by PBE. Ben lead client development for the award-winning Social City, as well as an unreleased title. PushButton Labs had a successful exit to Disney/Playdom.

In 2007, Ben begins contributing to Blockland, a multiplayer brick building game. Areas of improvement include destructible user environments with multithreaded physics, HTTP asset streaming, substantial network performance improvements, and support shaders + shadows.

In 2003, Ben joins GarageGames as employee #8. He eventually became the Torque Technologies Director. His main focus was the Torque series of game engines (TGE, TGB, TGEA, TNL) but he also worked on a couple of games: Zap and 750,000-unit-selling XBLA title Marble Blast Ultra. GarageGames had a successful exit to InterActive Corp.

You can find Ben on GitHub, LinkedIn and Twitter.