Please make Flash into the ultimate console for the web and mobile devices.
Do not listen to the people who want you to make DRM. Centralized DRM for games doesn’t work. Adobe, we developers are a fearful lot and wish not to face the reality that all DRM can be cracked. It is much better for 3rd parties to do their own DRM. People will claim they want you to do DRM, but don’t listen to them. Adobe, they do not know what they are asking. A good fast crypto library would be nice, though.
Do not listen to the people who want you to add high-end GPU capabilities. Games don’t need to be able to launch a background thread that does deferred collision using a secondary GPU. They need to be fun. HW accelerated rendering on the platforms that can support it would be nice, but it is more important that there be consistent performance than that there be high performance on some computers and bad performance on others..
Do not listen to the people who want you to write their game logic for them. Adobe, they do not know it, but they are asking for a monoculture that will ruin your platform. Let the distributors and publishers create good high score and friend and sign on features. They will promote them and make them good because they are financially motivated to do so.
Do not listen to the people who want per-pixel collision primitives. For, lo, they are lazy as hell and do not realize that it is a bad idea to tie collision to visual appearance. Every serious game from Super Mario Bros on down implements collision using bounding volume checks behind the scenes. Many games use good collision libraries, which are more easily extended and debugged than native code in the Player.
Oh Adobe, devourer of companies, creator of digital art tools, hark unto the example of Microsoft. For were they not like the wild beast of the field, clueless as to the nature of game development? Then they created DirectX 1, and it was shitty. DirectX 2 was right out, and DirectX 3 could draw sprites ok but not do 3d for beans. Did it not take Microsoft fully eighteen revisions to achieve a game API that was good?
But what truly made their API good? Was it the functionality, which was adequate? No, it was the tools and the consistency! The consistency they achieved by enforcing it on hardware manufacturers and having strict standards! The developer tools they created for the XBox and the XBox 360! These excellent tools made developers love working with the XBox 360. Even Carmack switched to using the 360, because of these excellent tools!
Adobe, make Flash like unto a console! Give us consistent performance! Give us excellent tools! Flex Builder is not that great, Adobe. Your compilers could be a lot better, too. Don’t worry too much about lots of fancy features. People who have to have super high end 3d and do not want to run everywhere will use tools like Torque or Unity that do 3d really well. Be everywhere, run well, be easy to develop for, and you will be loved and well rewarded.
Adobe, I have a vested interest in you succeeding. Please listen to my words. I have spent years developing game middleware on a variety of platforms. Now I am working with Flash. If Flash dominates the game industry, it will be possible for me to afford to eat.
Please, Adobe. I am hungry.