Cool Stuff

  • Potpourri – Jul 22, 2009

    A buddy of mine from GarageGames days, Orion Elenzil, posted some notes on how to get started with the free Flex SDK. Take a peek to see just how simple it can be to get started with Flex. for those who may come across this post on their search to learning how to set up…

  • Blast From The Past: Blitz3D Models in Torque

    I found some old screenshots on a backup, and uploaded them to my Flickr account. As I was filing them away, I looked back in my .plans at GarageGames and realized that I had never talked about it publicly. At least, the site search didn’t turn anything up. Well, I think it’s probably safe to…

  • Blockland Physics

    I spent some of my downtime over the past few months working on client-side brick physics for Blockland. The feature has finally been announced, so I can talk about it. The video shows off most of the features; the main one that isn’t shown is the interaction between players/vehicles and bricks; they will push bricks…

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  • Another Flash MMO Talk

    Via Ted On Flex, a talk on “Creating an MMO w/ Flex 3 in 59 Min” by Samuel Asher Rivello. This should be of interest for anyone who attended Raphael Cedeno and I’s talk on Unlocking Flash To Build The Next Great MMO. Definitely worth a watch. http://services.brightcove.com/services/viewer/federated_f8/1596744118

  • The Acquisition

    Jeff Tunnell, one of the GG founders, wrote a cool post on the IAC acquisition of GarageGames… Check it out at Make It Big In Games.

  • Debugging Tamarin

    I’m getting my feet wet in Tamarin, the open-source ActionScript 3 runtime from Adobe – same code that’s in Flash 9. It’s cool tech, and I’m ecstatic that they had the cajones to bring it out into the world – where it’ll definitely make the world a better place. This gets kind of technical so…

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