History
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Sequels: Hubris, Distraction, and Obsession
What makes a game franchise live or die? Most discussion about game franchise deaths are by players and press. Sometimes, there are industry post mortems. Rarely, developers complain about management or team. My career intersects four 20+ year game franchises: Tribes, Marble Blast, Zap, and Blockland. Over the decades, I’ve had time to reflect on…
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Flash Player: A Declining Asset?
4 YEARS AGO – “A DECLINING ASSET” I’m working at a technology startup and today I am talking to one of the founders. He looks at me and says, “Our main product is a declining asset.” This is the product that generates 90% of our revenue and pays both of our paychecks. It’s the one…
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Blast From The Past: Blitz3D Models in Torque
I found some old screenshots on a backup, and uploaded them to my Flickr account. As I was filing them away, I looked back in my .plans at GarageGames and realized that I had never talked about it publicly. At least, the site search didn’t turn anything up. Well, I think it’s probably safe to…

