Ben Garney
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Web Service Explosion: Put Out The Fire With FriendFeed
How many web services do you use that have a section for linking into your other web services? I love having my internet presence linked together. But the number of links grows quickly. 10 services means 50 links that you have to maintain. Most of these integrations are there just to post nice status messages from one…
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Austin GDC Talks
Hello world! I gave two talks at Austin GDC last week. The slides for both are available now. Check them out! Robust Efficient Networking How to make great networking for your game. Also interesting for people working with Torque’s networking (as I discuss a very similar architecture). This was a lot of fun to research…
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Larrabuzz
A bunch of great papers related to Larrabee from Siggraph 08. Great perspective on parallel computing in general. My read is that the GPU guys don’t have a clue. A lot of their talent has moved on. They’re focusing on maximizing flops without realizing that it isn’t always the flops that matter – it’s how…
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Graphics Paper Roundup
All of these papers except the Larrabee paper were found on Ke-Sen Huang’s list of recent graphics conference papers. Fantastic site, well worth a browse. Larrabee: A Many Core Architecture for Visual Computing – Larrabee is huge. If they can deliver, Intel is going to go from laughing stock to dominant force in the GPU…
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Working with the Apple Remote on Boot Camp
Maybe you want to listen to ALL the events that come in off the Apple Remote. I don’t know how to do that under OS X, but here’s how to do it under Windows with Boot Camp: Open up the System icon from the Control Panel. Choose the Hardware tab. Click on the Device Manager…
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More Publications
They published the second article I cowrote with Eric Hartman on GameDev.Net. Go read MAME Mine: Wacky Sports. It’s about the game design lessons to be found in the wacky sports genre. We talk about everything from Mario Kart to Pig Skin. Our first article on MAME games is still up, too. Enjoy!
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ActionScript 3 Reflection: list fields on an object with ClassFieldCache
Say you’re working on some sort of reflection/deserialization system in Flex, Flash, or another ActionScript 3 technology. It would be nice to know the type of all the fields on an object or class, including accessors, so that you can automagically infer the right way to parse your serialization data. You can use describeType to…
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Published (Twice)
Game Programming Gems 7, which has a chapter by me on clipmaps, is out. Very nice! There’s errata – they forgot the sample app on the CD. You can download the missing app at this URL. Please drop me an e-mail if you run into any problems compiling or have any questions at all –…
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GDC 2008 Talk: Tamarin: A Free, Fast, Open Scripting Runtime
My talk at GDC this year went well! A bunch of people showed up, they laughed when I wanted them to, and asked some good questions. I hope my ratings are good enough I can go back next year. The promised follow up page is ready to go. You can get my slides and find…
