Flash

  • Flash Player: A Declining Asset?

    4 YEARS AGO – “A DECLINING ASSET” I’m working at a technology startup and today I am talking to one of the founders. He looks at me and says, “Our main product is a declining asset.” This is the product that generates 90% of our revenue and pays both of our paychecks. It’s the one…

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  • Tips for Flash Developers Looking at Hardware 3D

    Adobe has announced 3D support in Flash. A huge step forward for the Flash development community! Tremendous things will be possible. If you haven’t seen it already, here’s a great video of what’s possible: The demo at Adobe MAX 2010 was impressive, and it was a huge treat to see my friends at Mythos Lab…

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  • The Flash Display List And Games

    This is why I always run a raster pipeline. The DisplayObject API is a trick played on the gullible and the trusting… — @bengarney Everyone has their hot buttons. I work on libraries and architecture for a living, meaning that I am personally invested in those kinds of issues, meaning that I get excited about…

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  • PushButton Labs Profiler

    Do you want your Flash content to perform well? Have you struggled with the tools built into Flash Builder? Well, if all you want is a basic functioning profiler, let me introduce the PBLabs Profiler! It shows you where your time is going: It’s available under the GPL with source and binaries on GitHub. You…

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  • PushButton Engine 101 Talk Video Now Available

    I gave a talk on the PushButton Engine at the Flash Gaming Summit a few weeks ago, titled “PushButton Engine 101.” It is available online, thanks to Adobe’s kind support in sponsoring FGS and recording the sessions. You can view the PushButton Engine 101 talk here. It’s about 40 minutes long. People seemed to like…

  • 3D in Flash 10 & Git

    I spent a little time with Flash 10’s 3d features recently. Since Flash 10.1 is imminent and FP10 has been at 90%+ penetration for a while now, it’s probably safe to start looking at using FP10 stuff in my projects. πŸ™‚ I also used this as an opportunity to try out git. It was easy…

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  • Flash on iPhone: My Experience

    Hello, world! I wanted to post some real world information on Adobe’s latest big announcement, Adobe Flash Applications for iPhone. I participated in the pre-release beta along with several other very talented Flash developers. We got to be some of the first outsiders to work with the iPhone technology. To try out the tech, we…

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  • Adobe MAX 2009 BYOL: Build a Flash Based Platformer in 90 Minutes

    I will be doing a BYOL session at Adobe MAX 2009. It’s a lab where you learn how to build a platformer in Flash in 90 minutes, and it’s Wednesday at 4pm. It is titled “Build a Flash Based Platformer in 90 Minutes” in honor of its subject matter. It is pretty cool stuff, and…

  • OMG AS3: Some thoughts on AS3 & Adobe/Community relations

    Is AS3 any good at all? JavaScript keeps getting better – well, faster, anyway. C# is kicking ass in raw programming language chutzpah. haXe isn’t bad, either, and then there’s Objective-C for iPhone and Java and C/BREW on other mobile devices. And don’t forget the guys slaving away on AS2 and Flash Lite content! What’s…

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  • Making Flash The Console For The Web

    Dear Adobe, Please make Flash into the ultimate console for the web and mobile devices. Do not listen to the people who want you to make DRM. Centralized DRM for games doesn’t work. Adobe, we developers are a fearful lot and wish not to face the reality that all DRM can be cracked. It is…

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