Publication
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Blockland Physics
I spent some of my downtime over the past few months working on client-side brick physics for Blockland. The feature has finally been announced, so I can talk about it. The video shows off most of the features; the main one that isn’t shown is the interaction between players/vehicles and bricks; they will push bricks…
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Getting Your Photography Published, the Lazy Way
If you are an amateur photographer, you should do what I do: license your Flickr photos under the Creative Commons Attribution license. It is easily done; go to your account settings, under privacy & permissions, and change (under “details for new uploads”) “what license your content will have” to “Attribution Creative Commons.” Changing this single…
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Austin GDC Talks
Hello world! I gave two talks at Austin GDC last week. The slides for both are available now. Check them out! Robust Efficient Networking How to make great networking for your game. Also interesting for people working with Torque’s networking (as I discuss a very similar architecture). This was a lot of fun to research…
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Graphics Paper Roundup
All of these papers except the Larrabee paper were found on Ke-Sen Huang’s list of recent graphics conference papers. Fantastic site, well worth a browse. Larrabee: A Many Core Architecture for Visual Computing – Larrabee is huge. If they can deliver, Intel is going to go from laughing stock to dominant force in the GPU…
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More Publications
They published the second article I cowrote with Eric Hartman on GameDev.Net. Go read MAME Mine: Wacky Sports. It’s about the game design lessons to be found in the wacky sports genre. We talk about everything from Mario Kart to Pig Skin. Our first article on MAME games is still up, too. Enjoy!
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Published (Twice)
Game Programming Gems 7, which has a chapter by me on clipmaps, is out. Very nice! There’s errata – they forgot the sample app on the CD. You can download the missing app at this URL. Please drop me an e-mail if you run into any problems compiling or have any questions at all –…
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GDC 2008 Talk: Tamarin: A Free, Fast, Open Scripting Runtime
My talk at GDC this year went well! A bunch of people showed up, they laughed when I wanted them to, and asked some good questions. I hope my ratings are good enough I can go back next year. The promised follow up page is ready to go. You can get my slides and find…
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Forest Pack – Finally out the door
It took a few years, but I finally released the fixed function GL forest renderer I was working on for Torque. You can find out all about it at my .plan on GarageGames. Various businessy things got in the way of releasing it (and perhaps a bit of apathy on my own part … but…
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I Contributed To Disney World
My forest pack code is in the racing game at the end of this video from Spaceship Earth in Epcot: It’s an indirect contribution for sure, but I’m still proud. 🙂 (Spaceship Earth is also my mom’s favorite ride at Disney World… so Happy Mother’s Day!)
