Talks

  • Loom at FITC Screens 2013 and Samsung Developer Conference

    I will be speaking about Loom, Flash, and other interactive media topics at FITC SCREENS 2013! With glorious downtown Toronto as my backdrop, I’ll be discussing the Flash/AIR landscape, why we built Loom, and demoing how it’s a great open source platform on which for you to build apps AND games.  If you need to build cross…

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  • Flash Gaming Summit 2012 Slides

    My FGS 2012 talk on the future of Flash and what developers can do about it is available to watch and read online! I wanted to touch on a couple things based on feedback from different people. First, and this should be pretty obvious, everything in it is my own opinion. I tried to find…

  • Speaking At Flash Gaming Summit, Attending GDC 2012

    Click here for slides and video. I will be presenting “It’s The End of The World As We Know It (And I Feel Fine)” at the Flash Gaming Summit 2012. My session is at 3pm – be sure to come! I’ll be talking about the future of the Flash platform, how to future-proof yourself against…

  • Building the Best Gameplay @ Adobe MAX 2011

    UPDATE: The talk is now available on Adobe TV! The slides are available, too. You can find the code for the talk at https://github.com/PushButtonLabs/PushButtonEngine/tree/PBE2. They are fully explained via dokko, a literate code documentation tool. You can read the docs online at http://pushbuttonlabs.github.com/PushButtonEngine/v2/docs/PBEDemos.html. A big thank you to everyone who came, and to Adobe for…

  • Composition vs. Inheritance

    Steffen Iterheim over at learn cocos2d posted a good article discussing the benefits of composition in games, and he linked the “Understanding Components” QuickTalk I did for PushButton Engine: Which reminded me I had never linked it here on my blog! So if you’re curious about why components are a great fit for games, I…

  • PushButton Engine 101 Talk Video Now Available

    I gave a talk on the PushButton Engine at the Flash Gaming Summit a few weeks ago, titled “PushButton Engine 101.” It is available online, thanks to Adobe’s kind support in sponsoring FGS and recording the sessions. You can view the PushButton Engine 101 talk here. It’s about 40 minutes long. People seemed to like…

  • Adobe MAX 2009 BYOL: Build a Flash Based Platformer in 90 Minutes

    I will be doing a BYOL session at Adobe MAX 2009. It’s a lab where you learn how to build a platformer in Flash in 90 minutes, and it’s Wednesday at 4pm. It is titled “Build a Flash Based Platformer in 90 Minutes” in honor of its subject matter. It is pretty cool stuff, and…

  • PBE Video Talks and Austin GDC

    Hey there! We’ve been trying different approaches for the documentation for PushButton Engine. We have reference docs, API docs, and tutorials. There are comments at the class, function, and body levels. There are example applications of varying size and complexity. There’s still a lot more to document, but what is covered seems to be making…

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  • Austin GDC Talks

    Hello world! I gave two talks at Austin GDC last week. The slides for both are available now. Check them out! Robust Efficient Networking How to make great networking for your game. Also interesting for people working with Torque’s networking (as I discuss a very similar architecture). This was a lot of fun to research…

  • GDC 2008 Talk: Tamarin: A Free, Fast, Open Scripting Runtime

    My talk at GDC this year went well! A bunch of people showed up, they laughed when I wanted them to, and asked some good questions. I hope my ratings are good enough I can go back next year. The promised follow up page is ready to go. You can get my slides and find…